公開日期 | 標題 | 作者 | 來源出版物 | scopus | WOS | 全文 |
2013 | Painting photolization | Jung, C.-W.; Shen, I.-C.; Luo, S.-J.; Huang, C.-K.; BING-YU CHEN ; WEN-HUANG CHENG | SIGGRAPH Asia 2013 | | | |
2023 | Palette-Based Colorization for Vector Icons | Lin, Miao; Shen, I. Chao; Chin, Hsiao Yuan; Chen, Ruo Xi; BING-YU CHEN | Proceedings - SIGGRAPH 2023 Posters | 0 | 0 | |
2015 | Palm gesture: Using palms as gesture interfaces for eyes-free input | Wang, C.-Y.; Hsiu, M.-C.; Chiu, P.-T.; Chang, C.-H.; Chan, L.; Chen, B.-Y.; YEN-YANG CHEN ; BING-YU CHEN | 17th International Conference on Human-Computer Interaction with Mobile Devices and Services | 34 | 0 | |
2015 | Panel: Top computation visualization R&D problems 2015 - Data visualization without display and/or viewer | BING-YU CHEN | SIGGRAPH Asia 2015 Visualization in High Performance Computing, SA 2015 | | | |
2010 | Peer-to-Peer 3D Streaming | Hu, Shun-Yun; Jiang, Jehn-Ruey; Chen, Bing-Yu | IEEE Internet Computing | 25 | 14 | |
2012 | Perspective-aware warping for seamless stereoscopic image cloning | Luo, S.-J.; Shen, I.-C.; Chen, B.-Y.; WEN-HUANG CHENG ; BING-YU CHEN ; YUNG-YU CHUANG | ACM Transactions on Graphics | 39 | 32 | |
2012 | Pixel art with refracted light by rearrangeable sticks | Yue, Y.; Iwasaki, K.; BING-YU CHEN ; Dobashi, Y.; Nishita, T. | Computer Graphics Forum | | | |
2016 | Playing Air Guitar by Electrical Muscle Stimulation | Shan-Yuan Teng; Jo-Hsi Tang; Yi-Chi Liao; Rong-Hao Liang ; Bing-Yu Chen | TAICHI ‘16 | | | |
2016 | Playing Air Guitar by Electrical Muscle Stimulation | Shan-Yuan Teng; Jo-Hsi Tang; Yi-Chi Liao; Rong-Hao Liang ; Bing-Yu Chen | AUI 2016: 1 st Asian Workshop on User Interface | | | |
2014 | Poisson-based continuous surface generation for goal-based caustics | Yue, Y; Iwasaki, K; BING-YU CHEN ; Dobashi, Y; Nishita, T. | ACM Transactions on Graphics | | | |
2006 | A Practical and Fast Rendering Algorithm for Dynamic Scenes Using Adaptive Shadow Fields | Tamura, Naoki; Jonah, Henry; Chen, Bing-Yu ; Nishita, Tomoyuki | The Visual Computer | 11 | 6 | |
2011 | Presenting time-evolving activities using communication archive data | Luo, S.-J.; Huang, S.-W.; Yen, E.-H.; Huang, L.-T.; BING-YU CHEN ; Ma, K.-L. | SIGGRAPH Asia 2011 | | | |
2012 | Previewing video content with dynamic and interactable collage | Luo, S.-J.; Tsai, C.-Y.; You, H.-C.; Wang, H.-P.; Chen, W.-C.; BING-YU CHEN | SIGGRAPH Asia 2012 | | | |
2005 | Progressive 3D Animated Models for Mobile & Web Uses | Chen, Bing-Yu ; Cho, Sheng-Yao; Johan, Henry; Nishita, Tomoyuki | The Journal of the Society for Art and Science | | | |
2006 | Progressive Deforming Meshes based on Deformation Oriented Decimation | Fu-Chun Huang; BING-YU CHEN ; YUNG-YU CHUANG | ACM SIGGRAPH 2006 Research Posters, SIGGRAPH 2006 | 1 | 0 | |
2011 | PUB - Point upon body: Exploring eyes-free interaction and methods on an arm | Lin, S.-Y.; Su, C.-H.; Cheng, K.-Y.; Liang, R.-H.; Kuo, T.-H.; BING-YU CHEN | 24th Annual ACM Symposium on User Interface Software and Technology | | | |
2018 | PupOp: Pop-up prop on palm for virtual reality | Teng, S.-Y; Kuo, T.-S; Wang, C; Chiang, C.-H; Huang, D.-Y; Chan, L; BING-YU CHEN | 31st Annual ACM Symposium on User Interface Software and Technology | | | |
- | QoS を目指した3次元モデルの多重解像度ストリーミングメッシュ法の開発 | 陳炳宇 ; 西田友是 | | | | |
2017 | Quantitative analysis of automatic image cropping algorithms: A dataset and comparative study | Chen, Y.-L; Huang, T.-W; Chang, K.-H; Tsai, Y.-C; Chen, H.-T; BING-YU CHEN | 2017 IEEE Winter Conference on Applications of Computer Vision | | | |
2006 | Real-time triple product relighting using spherical local-frame parameterization | BING-YU CHEN ; YUNG-YU CHUANG ; Ma, Wan-Chun; Hsiao, Chun-Tse; Lee, Ken-Yi; Chuang, Yung-Yu; BING-YU CHEN ; YUNG-YU CHUANG | Visual Computer | | | |