公開日期 | 標題 | 作者 | 來源出版物 | scopus | WOS | 全文 |
---|---|---|---|---|---|---|
2011 | Measuring the latency of cloud gaming systems | Kuan-Ta Chen; Yu-Chun Chang; Po-Han Tseng; Chun-Ying Huang; CHIN-LAUNG LEI | ACM international conference on Multimedi | |||
2008 | OneClick: A Framework for Capturing Users Network Experiences | Cheng-Chun Tu; Kuan-Ta Chen; Yu-Chun Chang; CHIN-LAUNG LEI | ACM SIGCOMM 2008 | |||
2010 | Online Game QoE Evaluation using Paired Comparisons | Yu-Chun Chang; Kuan-Ta Chen; Chen-Chi Wu; Chien-Ju Ho; CHIN-LAUNG LEI | 2010 Annual IEEE Communications Quality and Reliability (CQR) International Workshop | |||
2009 | Peer-to-Peer Application Recognition Based on Signaling Activity | Chen-Chi Wu; Kuan-Ta Chen; Yu-Chun Chang; CHIN-LAUNG LEI | IEEE International Conference on Communications (ICC) | |||
2010 | Quadrant of Euphoria: A Crowdsourcing Platform for QoE Assessment | Kuan-Ta Chen; Chi-Jui Chang; Chen-Chi Wu; Yu-Chun Chang; CHIN-LAUNG LEI | IEEE Network | |||
2011 | Quantifying QoS Requirements of Network Services: A Cheat-Proof Framework | Kuan-Ta Chen; Chen-Chi Wu; Yu-Chun Chang; CHIN-LAUNG LEI | ACM Multimedia Systems Conference (MMSys 2011) | |||
2012 | Radar Chart: Scanning for High QoE in QoS Dimension | Yu-Chun Chang; Chi-Jui Chang; Kuan-Ta Chen; CHIN-LAUNG LEI | IEEE Network | |||
2010 | Radar Chart: Scanning for High QoE in QoS Dimensions | Yu-Chun Chang; Chi-Jui Chang; Kuan-Ta Chen; CHIN-LAUNG LEI | 2010 Annual IEEE Communications Quality and Reliability (CQR) International Workshop | |||
2011 | Understanding the Performance of Thin-Client Gaming | Yu-Chun Chang; Kuan-Ta Chen; Po-Han Tseng; CHIN-LAUNG LEI | 2011 Annual IEEE Communications Quality and Reliability (CQR) International Workshop |