公開日期 | 標題 | 作者 | 來源出版物 | scopus | WOS | 全文 |
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2017 | Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness | Chang C.-C.; Chaoyun Liang ; Chou P.-N.; Lin G.-Y. | Computers in Human Behavior | |||
2018 | Performance, cognitive load, and behaviour of technology-assisted English listening learning: From CALL to MALL | Chang C.-C.; Warden C.A.; Chaoyun Liang ; Chou P.-N. | Journal of Computer Assisted Learning | |||
2018 | Using e-portfolio for learning goal setting to facilitate self-regulated learning of high school students | Chang C.-C.; Chaoyun Liang ; Chou P.-N.; Liao Y.-M. | Behaviour and Information Technology | |||
2018 | Using ePortfolio-based learning approach to facilitate knowledge sharing and creation among college students | Chang C.-C.; Chou P.-N.; Chaoyun Liang | Australasian Journal of Educational Technology |