https://scholars.lib.ntu.edu.tw/handle/123456789/325395
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | K. T. Chen | en_US |
dc.contributor.author | P. Huang | en_US |
dc.contributor.author | C. Y. Huang | en_US |
dc.contributor.author | CHIN-LAUNG LEI | en_US |
dc.contributor.author | POLLY HUANG | en_US |
dc.date.accessioned | 2018-09-10T06:02:17Z | - |
dc.date.available | 2018-09-10T06:02:17Z | - |
dc.date.issued | 2006-04 | - |
dc.identifier.uri | http://scholars.lib.ntu.edu.tw/handle/123456789/325395 | - |
dc.language | en | en |
dc.relation.ispartof | 25th Conference on Computer Communications (IEEE INFOCOM 2006) | en_US |
dc.source | AH-anncc | - |
dc.title | On the Sensitivity of Online Game Playing Time to Network QoS | - |
dc.type | conference paper | en |
dc.identifier.doi | 10.1109/INFOCOM.2006.286 | - |
dc.identifier.scopus | 2-s2.0-39049151374 | - |
item.openairecristype | http://purl.org/coar/resource_type/c_5794 | - |
item.openairetype | conference paper | - |
item.grantfulltext | none | - |
item.cerifentitytype | Publications | - |
item.fulltext | no fulltext | - |
crisitem.author.dept | Electrical Engineering | - |
crisitem.author.dept | Computer Science and Information Engineering | - |
crisitem.author.dept | Networking and Multimedia | - |
crisitem.author.dept | Electrical Engineering | - |
crisitem.author.dept | Communication Engineering | - |
crisitem.author.dept | Networking and Multimedia | - |
crisitem.author.orcid | 0000-0002-9011-5025 | - |
crisitem.author.parentorg | College of Electrical Engineering and Computer Science | - |
crisitem.author.parentorg | College of Electrical Engineering and Computer Science | - |
crisitem.author.parentorg | College of Electrical Engineering and Computer Science | - |
crisitem.author.parentorg | College of Electrical Engineering and Computer Science | - |
crisitem.author.parentorg | College of Electrical Engineering and Computer Science | - |
crisitem.author.parentorg | College of Electrical Engineering and Computer Science | - |
顯示於: | 電機工程學系 |
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