https://scholars.lib.ntu.edu.tw/handle/123456789/607364
標題: | Saw it or triggered it: Exploring the threshold of implicit and explicit interaction for eye-tracking technique in virtual reality | 作者: | Yang T.-H Huang J.-Y Han P.-H YI-PING HUNG |
關鍵字: | Explicit interaction;Eye-tracking technique;Immersive storytelling;Implicit interaction;Virtual reality;Abstracting;User interfaces;Eye tracking devices;Immersive;Interactive techniques;User study;Eye tracking | 公開日期: | 2021 | 起(迄)頁: | 482-483 | 來源出版物: | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 | 摘要: | With eye-tracking techniques, the virtual reality (VR) system can acquire what the user is looking at in the virtual environment (VE). Most previous works focused on eye-tracking interaction in VR with explicit interactions. In this paper, we tried to determine whether the eye-tracking techniques can be applied as implicit interactions. With implicit eye-tracking interactions, users could trigger the story events unconsciously without missing them. The approaches could be interactive techniques for enhancing VR storytelling. We conducted a user study to investigate the threshold of implicit and explicit interaction for the eye-tracking technique in VR. We designed three interfaces: objects lighting, objects movement, and objects sound, for users to judge whether they trigger objects in the VE or not when seeing them. The result provides a parameter in the design guideline for immersive storytelling with the eye-tracking device and brings a new VR storytelling technique. ? 2021 IEEE. |
URI: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85105972188&doi=10.1109%2fVRW52623.2021.00123&partnerID=40&md5=49d2b69be997fdf13c965e70de8135fb https://scholars.lib.ntu.edu.tw/handle/123456789/607364 |
DOI: | 10.1109/VRW52623.2021.00123 |
顯示於: | 電機工程學系 |
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