https://scholars.lib.ntu.edu.tw/handle/123456789/607433
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Wang, Po-Yao (cosmos) | en_US |
dc.contributor.author | Xu, Cong-He | en_US |
dc.contributor.author | Wang, Ping-Yi | en_US |
dc.contributor.author | Huang, Hsin-Yu | en_US |
dc.contributor.author | Chang, Yu-Wei | en_US |
dc.contributor.author | Cheng, Jen-Hao | en_US |
dc.contributor.author | Lin, Yu-Hsin | en_US |
dc.contributor.author | LUNG-PAN CHENG | en_US |
dc.creator | Wang P.-Y.(cosmos);Xu C.-H;Wang P.-Y;Huang H.-Y;Chang Y.-W;Cheng J.-H;Lin Y.-H;Cheng L.-P. | - |
dc.date.accessioned | 2022-04-25T06:43:50Z | - |
dc.date.available | 2022-04-25T06:43:50Z | - |
dc.date.issued | 2021 | - |
dc.identifier.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85118204672&doi=10.1145%2f3472749.3474824&partnerID=40&md5=8637be16b47e300bbbaa27b14b3be897 | - |
dc.identifier.uri | https://scholars.lib.ntu.edu.tw/handle/123456789/607433 | - |
dc.description.abstract | Optical illusions have been brought into recent video games to enhance gaming experiences. However, a large corpus of optical illusions remains unused, while few games incorporate illusions seamlessly. To mitigate the gap, we propose a workflow to guide game designers in applying optical illusions to their video games, i.e., in making more illusion games. In particular, our workflow consists of 5 stages: (1) choosing a game object, (2) searching for a matching illusion, (3) selecting an illusion mechanic, (4) integrating the selected illusion into the game, and (5) optionally revealing the illusion. To facilitate our workflow, we provide a tag database with 163 illusions that are labeled by their in-game visual elements and desired effects. We also provide example editing interfaces of 6 illusions for game designers. We walk through our workflow and showcase 6 resulting illusion games. We implemented these 6 games (with and without illusion) and conducted a 12-participant study to gain a preliminary understanding of how illusions enhance gaming experiences. To evaluate our workflow, we invited 6 game designers and 6 experienced players to follow our workflow and design their own illusion games, where 3 experienced game designers completed 2-week in-depth developments. We report their games, qualitative feedback and discuss reflection on our workflow, database and editing interfaces. ? 2021 ACM. | - |
dc.relation.ispartof | UIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology | - |
dc.subject | game design | - |
dc.subject | game workflow | - |
dc.subject | illusion database | - |
dc.subject | illusion editor | - |
dc.subject | Illusion game | - |
dc.subject | optical illusion | - |
dc.subject | Database systems | - |
dc.subject | Human computer interaction | - |
dc.subject | Interactive computer graphics | - |
dc.subject | Software design | - |
dc.subject | Game design | - |
dc.subject | Game workflow | - |
dc.subject | Games designers | - |
dc.subject | Gaming experiences | - |
dc.subject | Illusion database | - |
dc.subject | Illusion editor | - |
dc.subject | Optical illusions | - |
dc.subject | Video-games | - |
dc.subject | Work-flows | - |
dc.title | Game Illusionization: A Workflow for Applying Optical Illusions to Video Games | en_US |
dc.type | conference paper | en |
dc.relation.conference | 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021 | - |
dc.identifier.doi | 10.1145/3472749.3474824 | - |
dc.identifier.scopus | 2-s2.0-85118204672 | - |
dc.relation.pages | 1326-1344 | - |
item.fulltext | no fulltext | - |
item.openairetype | conference paper | - |
item.openairecristype | http://purl.org/coar/resource_type/c_5794 | - |
item.grantfulltext | none | - |
item.cerifentitytype | Publications | - |
crisitem.author.dept | Computer Science and Information Engineering | - |
crisitem.author.parentorg | College of Electrical Engineering and Computer Science | - |
顯示於: | 資訊工程學系 |
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