jGL ES - A J2ME-based 3D library for mobile devices
Journal
IEEE International Conference on Consumer Electronics
Journal Volume
2006
Pages
221-222
Date Issued
2006
Author(s)
Tu, C.-H.
Abstract
To provide 3D programs for all kinds of mobile devices, platform-dependent is still a big problem. In this paper, we present a platform-independent 3D graphics library, jGL ES, which is based on J2ME and has a similar programming environment as OpenGL ES. With jGL ES, the programmers can follow the same programming style of the framework of OpenGL ES and smoothly transfer their source codes to be cross-platform applications. ©2006 IEEE.
Other Subjects
3D graphics; Cross-platform applications; Programming environment; Programming style; Computer applications; Computer programming; Problem solving; Computer graphics
Type
conference paper
