Interactive Hybrid Raytracing using Parallel Computing
Date Issued
2010
Date
2010
Author(s)
Chou, Po-Hsiang
Abstract
This thesis presents a hybrid ray tracing renderer for fully dynamic scene, camera, and light sources. Many Ray tracing algorithms have been proposed to product most visual effects but these methods are still hard to render at interactive rate on common hardwares. We combined raytracing with local shading methods and used parallel computing on GPUs and CPUs to product most visual effects like soft shadow, reflection, refraction, indirect lighting effects at interactive rate on most common hardware today.
Subjects
raytrace
computer graphic
Parallel Computing
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ntu-99-R96944043-1.pdf
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23.32 KB
Format
Adobe PDF
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