Repository logo
  • English
  • 中文
Log In
Have you forgotten your password?
  1. Home
  2. College of Electrical Engineering and Computer Science / 電機資訊學院
  3. Computer Science and Information Engineering / 資訊工程學系
  4. On Statistical Approaches to Online Game Bot Detection
 
  • Details

On Statistical Approaches to Online Game Bot Detection

Date Issued
2009
Date
2009
Author(s)
Liao, Yi-Tsai
URI
http://ntur.lib.ntu.edu.tw//handle/246246/185369
Abstract
In recent years, online game has become one of the most popular Internet activities, but cheating activity, such as game bots, has increased as a consequence. Generally, the gamer community disagrees with the use of game bots, as bot users obtain unreasonable rewards without corresponding efforts. However, bots are hard to detect because they are designed to simulate human game playing behavior and they follow game rules exactly. Existing detection approaches either interrupt the players'' gaming experiences, or assume game bots are run as standalone clients or assigned a specific goal, such as aim bots in FPS games. Therefore, we separately propose game bot detection approaches according to two different types of online games.) A trajectory-based approach to detect FPS game bots. It is a general technique that can be applied to any game in which the avatar''s movement is controlled directly by the players. Through real-life data traces, the result shows that the trajectories of human players and those of game bots are very different. In addition, although game bots may endeavor to simulate players'' decisions, certain human behavior patterns are difficult to mimic because they are AI-hard. Taking Quake 2 as a case study, we evaluate our scheme''s performance based on real-life traces. The result shows that the scheme can achieve a detection accuracy to 95% or higher, given a trace of 200 seconds or longer.) A pressure-error-based approach to detect rhythm game bots. It is also a general technique that can be applied to any rhythm game in which the errors increase the dependance on pressure from the game speed and key combinations. Theoretically, the bot can fight back by learning the real player''s behaviors, but without our arguments of formula, the bot is hard to do that. The study case is Dancing Online. Up to now, we have not found any paper about rhythm game bots detection, so we believe that this paper is the first one for rhythm game bots detection.
Subjects
Cheating Detection
Online Games
Security
Supervised Classification
User Behavior
Type
thesis
File(s)
Loading...
Thumbnail Image
Name

ntu-98-P95922005-1.pdf

Size

23.32 KB

Format

Adobe PDF

Checksum

(MD5):8590bc375fc7b617babe52acca5decb5

臺大位居世界頂尖大學之列,為永久珍藏及向國際展現本校豐碩的研究成果及學術能量,圖書館整合機構典藏(NTUR)與學術庫(AH)不同功能平台,成為臺大學術典藏NTU scholars。期能整合研究能量、促進交流合作、保存學術產出、推廣研究成果。

To permanently archive and promote researcher profiles and scholarly works, Library integrates the services of “NTU Repository” with “Academic Hub” to form NTU Scholars.

總館學科館員 (Main Library)
醫學圖書館學科館員 (Medical Library)
社會科學院辜振甫紀念圖書館學科館員 (Social Sciences Library)

開放取用是從使用者角度提升資訊取用性的社會運動,應用在學術研究上是透過將研究著作公開供使用者自由取閱,以促進學術傳播及因應期刊訂購費用逐年攀升。同時可加速研究發展、提升研究影響力,NTU Scholars即為本校的開放取用典藏(OA Archive)平台。(點選深入了解OA)

  • 請確認所上傳的全文是原創的內容,若該文件包含部分內容的版權非匯入者所有,或由第三方贊助與合作完成,請確認該版權所有者及第三方同意提供此授權。
    Please represent that the submission is your original work, and that you have the right to grant the rights to upload.
  • 若欲上傳已出版的全文電子檔,可使用Open policy finder網站查詢,以確認出版單位之版權政策。
    Please use Open policy finder to find a summary of permissions that are normally given as part of each publisher's copyright transfer agreement.
  • 網站簡介 (Quickstart Guide)
  • 使用手冊 (Instruction Manual)
  • 線上預約服務 (Booking Service)
  • 方案一:臺灣大學計算機中心帳號登入
    (With C&INC Email Account)
  • 方案二:ORCID帳號登入 (With ORCID)
  • 方案一:定期更新ORCID者,以ID匯入 (Search for identifier (ORCID))
  • 方案二:自行建檔 (Default mode Submission)
  • 方案三:學科館員協助匯入 (Email worklist to subject librarians)

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science