A Structural Equation Modeling of Mobile Game Addiction from a Gaming Community Perspective:Taking “Tower of Saviors “as An Example
Date Issued
2014
Date
2014
Author(s)
Wang, Shih-Tsen
Abstract
Owing to the high growth of mobile devices and applications, mobile games have become one of the most popular entertainment medium (Bose and Yang, 2011). This study takes the most popular social mobile game, ""Tower of Saviors (TOS)"", as an example in the study. Currently, TOS has become a well-known social mobile game in Taiwan, and that it was found that the life or the behavior of this game’s players has been gradually occupied by the game. Furthermore, they are unable to control their behaviors on their own, resulting in Behavior of Game Addiction. Therefore, this study focuses on social network perspectives: ""Social Capital"" and ""Sense of Virtual Community"" to analyze the process of game addiction, combining with external factors, ""Social Anxiety"" to make our study more comprehensively. Based on prior literature, a model was proposed and empirically tested to analyze factors influencing game users’ behavior of game addiction. This study has received 296 valid questionnaires as research data and adopted SmartPLS as the analyzing tool, it’s shown that ""social capital"" and ""sense of virtual community"" generated a significant positive relationship with ""psychological well-being"" of game user and in turn, ""psychological well-being"" of game users generated a significant positive relationship with ""game addiction"" as well. The exogenous factor ""social anxiety"" also have a significant positive relationship with game addiction.
Subjects
Social capital
virtual community awareness
psychological well-being
game addiction
social anxiety
smartpls
SDGs
Type
thesis
