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  4. A Tool for Stereoscopic Parameter Setting Based on Geometric Perceived Depth Percentage
 
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A Tool for Stereoscopic Parameter Setting Based on Geometric Perceived Depth Percentage

Journal
IEEE Transactions on Circuits and Systems for Video Technology
Journal Volume
26
Journal Issue
2
Pages
290-303
Date Issued
2016
Author(s)
Guan, S.-H.
Lai, Y.-C.
Chen, K.-W.
Chou, H.-T.
YUNG-YU CHUANG  
DOI
10.1109/TCSVT.2015.2407774
URI
https://scholars.lib.ntu.edu.tw/handle/123456789/490677
URL
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962074409&doi=10.1109%2fTCSVT.2015.2407774&partnerID=40&md5=f7ee7201a28d75f1f4a84eaac57cf727
Abstract
It is a necessary but challenging task for creative producers to have an idea of the depth perception of the target audience when watching a stereoscopic film in a cinema during production. This paper proposes a novel metric, geometric perceived depth percentage (GPDP), to numerate and depict the depth perception of a scene before rendering. In addition to the geometric relationship between the object depth and focal distance, GPDP takes the screen width and viewing distance into account. As a result, it provides a more intuitive means for predicting stereoscopy and is universal across different viewing conditions. Based on GPDP, we design a practical tool to visualize the stereoscopic perception without the need for any 3-D device or special environment. The tool utilizes the stereoscopic comfort volume, GPDP-based shading schemes, depth perception markers, and GPDP histograms as visual cues so that animators can set stereoscopic parameters more easily. The tool is easily implemented in any modern rendering pipeline, including interactive Autodesk Maya and offline Pixar's RenderMan renderer. It has been used in several production projects including commercial ones. Finally, two user studies show that GPDP is a proper depth perception indicator and the proposed tool can make the stereoscopic parameter setting process easier and more efficient.
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Type
journal article

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