Opportunities for persuasive technology to motivate heavy computer users for stretching exercise
Journal
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Journal Volume
8462 LNCS
Pages
25-30
Date Issued
2014
Author(s)
Chen, Y.-X.
Chiang, S.-S.
Chih, S.-Y.
Liao, W.-C.
Lin, S.-Y.
Yang, S.-H.
Cheng, S.-W.
Lin, S.-S.
Lin, Y.-S.
Lee, M.-S.
Jen, C.-M.
Shih, C.-S.
Abstract
Reducing the negative effects of extended computer use is becoming increasingly important and it has been demonstrated that appropriate stretching yields benefits. We investigated the opportunities of motivating heavy computer users to stretch by incorporating mobile and sensing technologies into a 1-on-1 social competition game. We implemented the "Social Persuasion System for Stretching" (SP-Stretch) and conducted a 4-week study with 25 heavy computer users. Based on the quantitative and qualitative results, we identify a number of design considerations, and provide suggestions for future research. © 2014 Springer International Publishing.
Publisher
Springer Verlag
Type
conference paper
