Simulating the activity of archaeological excavation in the immersive virtual reality
Journal
Proceedings of the 2018 3rd Digital Heritage International Congress, Digital Heritage 2018 - Held jointly with the 2018 24th International Conference on Virtual Systems and Multimedia, VSMM 2018
Date Issued
2018
Author(s)
Hung, Y.-P.
Huang, T.-M.
Li, K.-T.
Janaka Rajapakse, R.P.C.
Chen, Y.-S.
Han, P.-H.
Liu, I.-S.
Wang, H.-C.
Yi, D.-C.
Abstract
The popularization of virtual reality brings together educational fields such as science, art, and culture. However, most current cultural education regarding archaeological civilization is based on excavated cultural relics. In this research, we script the process of the Taiwan First Dog being unearthed. Based on this story, we develop a virtual reality application which guides players to experience the process of excavating relics in a virtual world with reconstructed archaeological scenes and various pieces of apparatus. In addition, we also provide non-contact haptic feedback devices and well-arranged guidance to improve the immersive experience.
SDGs
Type
conference paper
