How sensitive are online gamers to network quality?
Resource
Communications of the ACM 49 (11): 34-38
Journal
Communications of the ACM
Journal Volume
49
Journal Issue
11
Pages
34-38
Date Issued
2006
Date
2006
Author(s)
Abstract
The effect of network quality on the performance of online games, is discussed. As games are played in a controlled network environment in which the gaming experience of online gamers is graded either subjectively or objectively, this method of grading is unable to determine the player's reaction to game quality in real life due to low quality of service (QoS)-tolerance. Diminished network lags causes decrease in the feeling of involvement in the virtual world by online gamers. The analysis of mutilate online role-playing game Shen Zhou Online developed by UserJoy technology shows that that game-playing time should be shorter to avoid low network quality. Online game service providers need to monitor network conditions between servers and customers networks for detecting real time problems before customer complain.
Other Subjects
Customers networks; Network quality; Online game services; Real time problems; Animation; Computer networks; Interactive computer graphics; Quality control; Quality of service; Servers; Virtual reality; Online systems
Type
review
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