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  4. Study of interactive entertainment-oriented Digital contents
 
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Study of interactive entertainment-oriented Digital contents

Date Issued
2009
Date
2009
Author(s)
CHEN, JEI-HSIN
URI
http://ntur.lib.ntu.edu.tw//handle/246246/179576
Abstract
As the era of digitization comes, “interactive entertainment-oriented Digital contents “also called video game has had an important part in entertainment industry. A video game contain complex organized copyrights construct. How to licensing is a very important issue of vide game. If the Copyright Law could provide the licensees a more convenient authorization mechanism to facilitate copyright-related transactions, it will be beneficial to both copyright owners and users. n the other hands, infringement act of copyright in vide game is also an important issue. This thesis discusses several types of infringement act in video game and on-line game. This thesis tries to find the method that how to judge infringement case form judgments and doctrines. here are 8 chapters in this thesis. The First Chapter introduces the motive, methods and scope of this thesis. The Second Chapter, introduces the meaning of “interactive entertainment-oriented Digital content”, describes several style of video game. The Third Chapter, analyzing how many several style of copyrights contain in a vide game. The Fourth Chapter introduces method of copyright protection in American, Japan, Korea and R.O.C in view of comparative law. The Fifth Chapter, study property rights and moral rights of video game. The Sixth Chapter is studying of infringement case. The Seventh Chapter analyzing some discussed issues of licensing agreement. The Eighth Chapter is conclusion.
Subjects
copyright
video game
computer software
on-line game
digital contents
Type
thesis
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ntu-98-R94a21004-1.pdf

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