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  4. The effect of an interactive game-based e-book with simulative clinical scenarios on the health literacy competency among medical students in Taiwan.
 
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The effect of an interactive game-based e-book with simulative clinical scenarios on the health literacy competency among medical students in Taiwan.

Journal
BMC medical education
Journal Volume
25
Journal Issue
1
ISSN
1472-6920
Date Issued
2025-07-01
Author(s)
Tseng, Pei-Ling
Yang, Hui-Fang
Chang, Chia-Chen
Chiu, Tai-Yuan  
Tsai, Jaw-Shiun  
Lai, Hsiang-Ru
Tung, Chen-Yin
DOI
10.1186/s12909-025-07541-9
URI
https://scholars.lib.ntu.edu.tw/handle/123456789/734111
Abstract
Health literacy plays a vital role in effective patient-physician communication. Over the past decades, health literacy efforts have strengthened public empowerment by improving access to health information and its effective use. Despite this progress, there are still insufficient digitalized teaching materials in medical schools, especially in the post-pandemic era. To address this gap, this study developed an interactive e-book as a supplementary e-learning tool for fifth-year medical students during their family medicine clerkship. The e-book integrates game-based learning, multimedia content, and scenario-based simulations to enhance students' knowledge, attitudes, and skills in health literacy.A true experimental design was employed, involving 216 medical students randomly assigned to experimental (n = 110) and control (n = 106) groups. Students in the experimental group utilized the e-book alongside standard clerkship training, while the control group participated in standard training alone. Pre- and post-intervention assessments measured health literacy knowledge, attitudes, and skills using a validated questionnaire.Results showed the experiment group (n = 110) who read the e-book demonstrated greater improvements in health literacy knowledge, attitude, and skills than the control group (n = 106). Knowledge scores increased by 0.117 points, attitudes by 0.175 points, and skills by 0.162 points (p < 0.05). Students reported high satisfaction with the e-book's engaging and interactive format, highlighting its potential for enhancing learning outcomes.This study demonstrates the effectiveness of incorporating interactive digital tools into medical education to foster health literacy competencies, which should be expected in medical education and clinical pratical settings.
Subjects
Clinical scenarios
Health literacy
Interactive E-book
Medical students
Simulation
Type
journal article

臺大位居世界頂尖大學之列,為永久珍藏及向國際展現本校豐碩的研究成果及學術能量,圖書館整合機構典藏(NTUR)與學術庫(AH)不同功能平台,成為臺大學術典藏NTU scholars。期能整合研究能量、促進交流合作、保存學術產出、推廣研究成果。

To permanently archive and promote researcher profiles and scholarly works, Library integrates the services of “NTU Repository” with “Academic Hub” to form NTU Scholars.

總館學科館員 (Main Library)
醫學圖書館學科館員 (Medical Library)
社會科學院辜振甫紀念圖書館學科館員 (Social Sciences Library)

開放取用是從使用者角度提升資訊取用性的社會運動,應用在學術研究上是透過將研究著作公開供使用者自由取閱,以促進學術傳播及因應期刊訂購費用逐年攀升。同時可加速研究發展、提升研究影響力,NTU Scholars即為本校的開放取用典藏(OA Archive)平台。(點選深入了解OA)

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