Style Transformation and Mesh Deformation for 3D Content Creation
Date Issued
2010
Date
2010
Author(s)
Cheng, Ching-Heng
Abstract
The generation of 3D models and their animations has been an important issue in computer graphics research. The main reason is the difficulty to create a exquisite 3D model. And in the process of creation, it usually costs very much and wastes long time. This paper will propose a new system that enables users to start from a base model with animation data, rapidly manufacture a well-designed 3D model. This is really effective and time-saving, especially when requiring many similar 3D models.
In the beginning, the system requires a basic model and also a shape for deformation. Based on the information mentioned above, users should provide constraints of features mapping, in order to inform the system of the main contours and the shape of deformation. According to the style transformation technique, accompanies with the algorithm of mesh deformation, the system can transfer a basic 3D model to a new 3D model as users wish. The system is even more effective when it comes to highly resemble and repeating models and it is really helpful for the computer graphics area.
In the beginning, the system requires a basic model and also a shape for deformation. Based on the information mentioned above, users should provide constraints of features mapping, in order to inform the system of the main contours and the shape of deformation. According to the style transformation technique, accompanies with the algorithm of mesh deformation, the system can transfer a basic 3D model to a new 3D model as users wish. The system is even more effective when it comes to highly resemble and repeating models and it is really helpful for the computer graphics area.
Subjects
Features mapping
style transformation
mesh deformation
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