Texture coder design of MPEG4 video by using interleaving schedule
Resource
Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
Journal
IEEE International Conference on Multimedia and Expo, ICME 2002
Journal Volume
2
Pages
157-160
Date Issued
2002
Author(s)
Abstract
For MPEG-4 texture coding, an efficient Interleaving DCT and IDCT Schedule (IDIS) is proposed. With this scheme, the DCT-Q-IQ-IDCT coding loop can be implemented with no buffers and least latency, which in turn makes the number of buffers for MC a minimum of two. Also by the characteristics of IDIS, a substructure sharing technique is applied for DC/AC prediction with Q and IQ to reduce hardware cost further. All the functions are integrated to comprise the block engine for texture coding operations in the MPEG-4 video standard. For a encoding sequence of 720/spl times/480 at 30 fps, real-time requirement can be achieved at 54 MHz. The proposed scheduling can be further applied to other video coding standards for a cost-effective SOC implementation.
Type
conference paper
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