Effect of Video Games on the Otolithic Reflex System
Journal
Audiology & neuro-otology
Journal Volume
27
Journal Issue
1
Pages
40
Date Issued
2022
Author(s)
Wang, Chih-Ching
Abstract
Video gaming (VG) has since the 1980s become increasingly ubiquitous entertainment among the adolescents and young adults. Many young people expe-rienced dizzy spells, but not vertiginous episodes, after playing VG.
Subjects
Cervical vestibular-evoked myogenic potential; Ocular vestibular-evoked myogenic potential; Video game; Video-game year
Publisher
KARGER
Type
journal article