Real-time Control for Guaranteeing the Reality and Efficiency in an On-line Interactive 3D Video Game Environment
Date Issued
2005
Date
2005
Author(s)
Tseng, Chih-Hao
DOI
en-US
Abstract
In recent years, on-line video games are more and more popular. The reality and the computational efficiency of the animation are two main criteria affecting the performance of such an on-line video game system. This thesis presents an architecture and a control algorithm for guaranteeing the real-time performance of simulating 3D animation in an on-line interactive multiplayer environment. Furthermore, an idea of maintaining the data transmission over the Internet is also proposed when there are numerous users connecting to the interactive game system. The concept of level of detail (LOD) is the key factor in the proposed on-line interactive game environment. The LOD concept is used for controlling the visualization of the animation and then reducing the computational cost and maintaining the reality of the environment. Moreover, the LOD concept is also applied at the interpolation stage of the environment for reducing the amount of data needed for the transmission in an on-line interactive game system. Finally, several scenarios of illustrative animations are presented in this thesis.
Subjects
即時控制
真實度
效能
線上互動遊戲
Real-time control
reality
efficiency
on-line interactive video game
Type
thesis
File(s)![Thumbnail Image]()
Loading...
Name
ntu-94-R92921056-1.pdf
Size
23.31 KB
Format
Adobe PDF
Checksum
(MD5):28359107ee555990fe203aaca32b6d29
