Automatic Hit Time Generation for Onset-Based Music Games
Date Issued
2014
Date
2014
Author(s)
Li, Hao-Hsun
Abstract
Music game is a very popular game genre all the time. From arcade game machines, TV game consoles and PC games to recently booming mobile handsets, the presence of music games is in sight. Onset-based music games, which use notes to play, need the notes to be tagged by humans. This thesis proposes a system of procedural method, which selects useful and relatively important time points from the data yielded by onset detection, categorizes them into types and difficulty levels, and finally integrates these results into playable notes. The proposed system generates notes automatically, which massively enhances the productivity. On the other hand, users may transform their own music into notes in real-time, introducing much interest to the game.
Subjects
聲音起始時間偵測
程序化內容產生
音樂遊戲
Type
thesis
File(s)![Thumbnail Image]()
Loading...
Name
ntu-103-R01922122-1.pdf
Size
23.32 KB
Format
Adobe PDF
Checksum
(MD5):ec3c70a2b35de49ff04998f22f6f2fc2
