Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers
Date Issued
2010
Date
2010
Author(s)
Liang, Rong-Hao
Abstract
This work describes a novel approach to utilizing readily available everyday objects as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platform, called iCon, is developed to explore the possible design. Field studies and quantitative user studies reveal that utilizing everyday objects such as auxiliary input devices might be appropriate under a multi-task scenario. Qualitative user studies further demonstrate that daily objects can generally be applied in low precision circumstances, low engagement with selected objects, and medium-to-high frequency of use. To discover the further use cases of everyday objects, the conceptual system, MemoICON, is also implemented for the possible applications and interesting issues. In summary, this innovative input system allows users interacting with their computers by utilizing their original working environments without significant alteration.
Subjects
Tangible User Interface
Everyday Object
Tabletop Controller
Type
thesis
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