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  4. Self-Determination Theory and Gamified Online Homework System
 
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Self-Determination Theory and Gamified Online Homework System

Date Issued
2014
Date
2014
Author(s)
Tang, Wei-Hsuan
URI
http://ntur.lib.ntu.edu.tw//handle/246246/276512
Abstract
With the help of technology advances and Internet prevalence, the school education has been in the great transformation. Researchers and educationists have been looking for better ways to intrigue learning motivation of students. In the other hand, video games play an essential role on behaviors of the students who are familiar with smart devices nowadays. Therefore, more and more researches have been investigating the pros and cons of video games and apply concepts of games to the non-game context to achieve certain goals. This method is called gamification, which is becoming popular in the educational circle and the business world. Combining gamification design and learning motivation, this thesis proposes and implements an online homework system, the BJT online system, with the purpose of enhancing the learning motivation of students and increasing academic performance. The system design concept is based on the self -determination theory, which states how human motivation works and changes systematically. The design principal, according to the theory, is to satisfy the student’s need of autonomy, competence and relatedness to internalize their learning motivation. Furthermore, the design method of the BJT online system follows the framework of gamification to construct the system. Finally, questionnaires and scores evaluate the effectiveness of the system. The result indicates this system can benefit to students by increasing satisfaction of competence and autonomy that leads to internalize learning motivation.
Subjects
Learning motivation
Self-determination theory
Gamification
Type
thesis
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ntu-103-R01942048-1.pdf

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