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  4. Toward Understanding the Impact of Visualized Focus Levels in Virtual Reality on User Presence and Experience
 
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Toward Understanding the Impact of Visualized Focus Levels in Virtual Reality on User Presence and Experience

Journal
Proceedings of the ACM on Human-Computer Interaction
Journal Volume
8
Journal Issue
MHCI
Start Page
1
End Page
30
ISSN
2573-0142
Date Issued
2024-09-24
Author(s)
Chuang Wen You
Hsin-Ai Chen
Pin-Chieh Chen
Wen-Ni Lai
CHIEN WEN YUAN  
Nanyi Bi  
DOI
10.1145/3676527
URI
https://dl.acm.org/doi/10.1145/3676527
https://scholars.lib.ntu.edu.tw/handle/123456789/724154
Abstract
Neurofeedback refers to the process of feeding a sensory representation of brain activity back to users in real time to improve a particular brain function, e.g., their focus and/or attention on a particular task. This study addressed the notable lack of research on methods used to visualize EEG data and their effects on the immersive quality of VR. We developed an algorithm to quantify focus, yielding a focus score. A pre-study with twenty participants confirmed its effectiveness in distinguishing between focused and relaxed mental states. Subsequently, we used this focus score to prototype a VR experience system visualizing the focus score in preconfigured manners, which was utilized in an exploratory study to assess the impact of different neurofeedback visualization methods on user engagement and focus in VR. Among all the visualization methods evaluated, the environmental scheme stood out due to its superior usability during task execution, its ability to evoke positive emotions through the visualization of objects or scenes, and its minimal deviation from user expectations. Additionally, we explored design guidelines based on collected results for future research to further refine the visualization scheme, ensuring effective integration of the focus score within the VR environment. These enhancements are crucial for designing neurofeedback visualization schemes that aim to boost participant focus in VR settings, offering significant insights into the optimization of such technologies.
Subjects
focus score
neurofeedback
virtual reality
visualization
Publisher
Association for Computing Machinery (ACM)
Description
Article No.: 280
Type
journal article

臺大位居世界頂尖大學之列,為永久珍藏及向國際展現本校豐碩的研究成果及學術能量,圖書館整合機構典藏(NTUR)與學術庫(AH)不同功能平台,成為臺大學術典藏NTU scholars。期能整合研究能量、促進交流合作、保存學術產出、推廣研究成果。

To permanently archive and promote researcher profiles and scholarly works, Library integrates the services of “NTU Repository” with “Academic Hub” to form NTU Scholars.

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開放取用是從使用者角度提升資訊取用性的社會運動,應用在學術研究上是透過將研究著作公開供使用者自由取閱,以促進學術傳播及因應期刊訂購費用逐年攀升。同時可加速研究發展、提升研究影響力,NTU Scholars即為本校的開放取用典藏(OA Archive)平台。(點選深入了解OA)

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