EduTalk: An IoT Environment for Learning Computer Programming and Physics
Journal
IEEE Internet of Things Journal
Journal Volume
9
Journal Issue
21
Date Issued
2022-11-01
Author(s)
Abstract
This article proposes EduTalk, an out-of-the-box Internet of Things (IoT)-based smart learning environment for programming education. In particular, EduTalk enables the students to write VPython programs that render 3-D animations in the browser without installing extra software or using any specific (and typically expensive) hardware. EduTalk takes the user's smartphone as a controller for cyber-physical interaction, which nicely integrates with learning of other core courses such as physics and mathematics. EduTalk allows building science exhibition projects by writing VPython programs to show 3-D animation, where the cost for EduTalk's cyber-physical interaction is low and is almost maintenance free. The major contribution of this article is the IoT-based EduTalk proposal that subtly utilizes an IoT platform IoTtalk to conveniently generate cyber-physical interaction for learning how to program as well as learning core courses such as physics. The programming exercises can be easily extended to science exhibition projects and then the development of digital twin applications. A mechanism is provided to easily integrate GlowScript animation demos with EduTalk, which significantly simplifies the effort for teachers to prepare the lecturers. Finally, we show how data collected from EduTalk can be analyzed to improve learning design for cyber-physical interactive animation.
Subjects
Cyber - physical interaction | GlowScript | Internet of Things (IoT) | scratch | smart learning environment (SLE)
Type
journal article
