Publication:
CULTURAL CONSUMPTION BEHAVIOR FROM THE EXPERTIAL MARKETING VIEW: BLOCKBUSTER IN TAIWAN

dc.contributor黃恆獎en
dc.contributor.authorLi, Yi-Wenen
dc.creatorLi, Yi-Wenen
dc.date2005en
dc.date.accessioned2007-11-28T05:27:17Z
dc.date.accessioned2018-06-29T12:24:12Z
dc.date.available2007-11-28T05:27:17Z
dc.date.available2018-06-29T12:24:12Z
dc.date.issued2005
dc.description.abstractIn Taiwan, consumer behavior is a very popular research field. Nonetheless, research to extend the issue to cultural consumption is rare, not to mention any practical thesis using LISREL as a tool. As a result, the lack of domestic practical research in cultural consumption field leads to my motivation to do the related research. In museum research filed, there has been an increasing discussion about exhibition marketing in the past years. Actually, western museums use exhibition marketing as an important marketing means for decades, whereas Taiwanese museums use it for only few years. With the popularity of exhibition marketing, museums should try to make some differentiation among them in order to gain visitors and financial supports in such a dynamic and competitive environment, meanwhile serving the public as an educational organization. The concept of “Experiential Marketing” commonly applied and discussed in these few years may be a suitable tool for museums to differentiate. The thesis is laid on constructing a correlated model combining a simple three-phase model of consumer decision by Schiffman and Kanuk (2000), five strategic experiential modules (SEMs) by Schmitt (1999), and other related literature, using LISREL statistical method to be the analysis tool. The conclusions are as follows: 1. There is a positive relationship between the promotion incentives used by the museum and cooperative media and consumer’s real visiting experience. 2. There is a positive relationship between consumer’s past visiting experience and consumer’s real visiting experience. 3. There is a negative relationship between the opinions of focus groups and consumer’s real visiting experience. 4. There is a positive and significant relationship between the consumer’s motivation of knowledge, leisure and nostalgia and consumer’s real visiting experience. 5. If there is any interactive opportunity in the process of cultural consumption, it will impress the visitors. 6. Consumer’s positive visiting experience will lead to positive word of mouth effect, referral behavior, and loyalty for similar exhibitions; besides, loyalty will strengthen consumer’s word of mouth and referral behaviors.en
dc.description.tableofcontents目錄 中文摘要 I 英文摘要 II 誌謝辭 III 目錄 IV 表次 VI 圖次 VIII 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 3 第三節 研究流程 4 第二章 文獻探討 5 第一節 體驗行銷概述 5 第二節 博物館特展行銷概述 20 第三節 消費者決策過程 27 第四節 懷舊傾向 32 第五節 其它相關文獻 35 第三章 研究方法 39 第一節 研究架構 39 第二節 研究假設 41 第三節 變數定義與衡量 45 第四節 研究設計 55 第五節 研究方法 56 第四章 資料分析與結果 63 第一節 基本資料分析 63 第二節 信度與效度分析 68 第三節 結構關係路徑與假設分析 78 第五章 結論與建議 85 第一節 研究結論 85 第二節 研究建議與管理意涵 88 第三節 研究限制 91 第四節 後續研究建議 92 參考文獻 93 問卷 101zh_TW
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dc.identifierzh-TWen
dc.identifier.urihttp://ntur.lib.ntu.edu.tw//handle/246246/60378
dc.identifier.uri.fulltexthttp://ntur.lib.ntu.edu.tw/bitstream/246246/60378/1/ntu-94-R91724025-1.pdf
dc.languagezh-TWen
dc.language.isoen_US
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dc.subject體驗行銷en
dc.subject特展行銷en
dc.subjectLISRELen
dc.subject博物館en
dc.subjectExperiential marketingen
dc.subjectblockbusteren
dc.subjectmuseumen
dc.subject.classification[SDGs]SDG12
dc.titleCULTURAL CONSUMPTION BEHAVIOR FROM THE EXPERTIAL MARKETING VIEW: BLOCKBUSTER IN TAIWANen
dc.typethesisen
dspace.entity.typePublication

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