Active video games for knee osteoarthritis improve mobility but not WOMAC score: A randomized controlled trial
Journal
Annals of physical and rehabilitation medicine
Journal Volume
63
Journal Issue
6
Date Issued
2020-11
Author(s)
Abstract
Active video games (AVGs) have become popular and have been investigated for their therapeutic purposes. However, the effect of AVGs on patients with knee osteoarthritis (OA) remains uncertain.
Subjects
Active video games; Effect; Knee osteoarthritis; Therapeutic exercise
SDGs
Other Subjects
active video game; adult; Article; Biodex Stability System Scale; chronic pain; Chronic Pain Grade Questionnaire; clinical outcome; comparative effectiveness; controlled study; fatigue; female; follow up; functional status assessment; Hospital Anxiety and Depression Scale; human; kinesiotherapy; knee osteoarthritis; major clinical study; male; middle aged; Multidimensional Fatigue Inventory; pain assessment; patient compliance; physical performance; prospective study; quality of life assessment; randomized controlled trial; single blind procedure; stair climbing; video game; walk test; Western Ontario and McMaster Universities Osteoarthritis Index; Work Ability Index; work capacity; World Health Organization Quality of Life Brief Vision Scale; aged; kinesiotherapy; knee osteoarthritis; pain measurement; pathophysiology; procedures; quality of life; severity of illness index; treatment outcome; walking; Adult; Aged; Exercise Therapy; Female; Humans; Male; Middle Aged; Osteoarthritis, Knee; Pain Measurement; Physical Functional Performance; Prospective Studies; Quality of Life; Severity of Illness Index; Single-Blind Method; Stair Climbing; Treatment Outcome; Video Games; Walking
Type
journal article