Design and Implemantation of Knowledge-base System for Computer Chinese Chess
Date Issued
2005
Date
2005
Author(s)
Chen, Jr-Chang
DOI
zh-TW
Abstract
Chess is an important field of Artificial Intelligence. As the progress of logic and memory in computer technology, the level of chess program has been promoted. Utilizing computing power and massive memory storage of computer to solve the difficulties in games, to promote the power of computer chess, and to educate numerous amateurs, has become an interesting and difficult problem in Artificial Intelligence.
There are three phases in the research in computer chess, including opening, midgame and endgame. Based on the knowledge-base architecture, we built a system from knowledge acquisition, knowledge analysis to knowledge application, and applied it to the opening book and endgame of Chinese Chess, 9*9 Go and Othello.
In opening phrase, we built a massive database by collecting game records from Internet, and after statistically analyzed, a more effective Chinese chess knowledge-base was obtained. In midgame phrase, we tried to enter midgame more smoothly after out of book, and let the limited pieces form an advantageous situation so that search engine may combine endgame database in an effective way in endgame phrase.
We integrate the knowledge-base system with ELP and CONTEMPLATION, and have awarded the sixth dan certificate of Chinese Chess Culture Society. ELP got the gold metal in the sixth and seventh Computer Olympiad, and the third place in the eighth. In the ninth, CONTEMPLATION and ELP got the first place and the runner-up, respectively.
Subjects
電腦象棋
人工智慧
資料庫
Computer Chinese Chess
Artificial Intelligence
Database
Type
thesis
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