Object Surface Motion Reconstruction based on Physical Simulation
Date Issued
2007
Date
2007
Author(s)
Chen, Hung-Wei
DOI
zh-TW
Abstract
Computer animation technology has been used for a long time. In movie or games, we can easily find animation in the scene. However, making a animation looks real is not a easy job. In this thesis, we focus on the soft and flexible parts of the body. These parts are usually not easy to simulate. For example, when a big stomach man is running, his stomach should shake. But shaking is hard to simulate. So in this thesis we can refine the animation more real. In the thesis we calculated the forces between each frames and propagate the forces to the shaking parts. Then put the new frames into the animation to make the old animation more real.
Subjects
動畫
animation
Type
other
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ntu-96-R94725032-1.pdf
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