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  4. Animating strings with twisting, tearing and flicking effects
 
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Animating strings with twisting, tearing and flicking effects

Journal
Computer Animation and Virtual Worlds
Journal Volume
23
Journal Issue
2
Pages
113-124
Date Issued
2012
Author(s)
Rungjiratananon, W.
Kanamori, Y.
Metaaphanon, N.
Bando, Yosuke
BING-YU CHEN  
Nishita, T.
DOI
10.1002/cav.1431
URI
http://www.scopus.com/inward/record.url?eid=2-s2.0-84860004324&partnerID=MN8TOARS
http://scholars.lib.ntu.edu.tw/handle/123456789/371445
Abstract
ABSTRACT String‐like objects in our daily lives, for example shoelaces, threads, rubber cords, plastic fiber and spaghetti, have a wide variety of materials. Such string‐like objects also exhibit interesting behaviors such as twisting, tearing (by stretching or twisting), and bouncing back when pulled and released. In this paper, we present a method that enables these behaviors and simulates such materials in traditional string simulation methods that explicitly represent a string by particles and segments. Specifically, we offer the following three contributions. First, we introduce a method for handling twisting effects with both uniform and non‐uniform torsional rigidities. Second, we propose a method for estimating the tension acting on inextensible strings in order to reproduce tearing and flicking (bouncing back), whereas the tension for an extensible object can be computed via stretched length. The length of an inextensible object is maintained constant in general, and thus, we need a novel approach. Third, we introduce an optimized grid‐based collision detection for accelerating the computation. We demonstrate that our method can produce visually plausible animations of string‐like objects with various material properties, and it is a fast framework for interactive applications such as games. Copyright © 2012 John Wiley & Sons, Ltd.
Type
journal article

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