Repository logo
  • English
  • 中文
Log In
Have you forgotten your password?
  1. Home
  2. College of Electrical Engineering and Computer Science / 電機資訊學院
  3. Computer Science and Information Engineering / 資訊工程學系
  4. Toward Realistic Online Learning
 
  • Details

Toward Realistic Online Learning

Date Issued
2014
Date
2014
Author(s)
Chiang, Chao-Kai
URI
http://ntur.lib.ntu.edu.tw//handle/246246/261451
Abstract
We study the online decision problem in which a player iteratively chooses an action and then receives certain loss information from the environment for a number of rounds. The player would like to have an online algorithm that makes it possible to learn from past experiences, make better decisions as time goes by, and achieve small regret which is defined as the difference between the total loss of the algorithm and that of the best fixed action. Recently, a class of studies consider variants of the Online Convex Optimization (OCO, which is a variant of the classical convex optimization problem) and the Prediction with Expert Advice (PEA, which models an online decision problem in which the set of actions consists of finite number of actions) problems that can be used to model more realistic challenges. In this thesis, we will present our contributions in this direction. In the first part, we study instances of gradually changing environments in our daily life. We define a new notion that is referred to as the deviation that measures the total difference between consecutive loss functions in order to describe a gradually changing environment. We show that a modification of the well understood FOLLOW THE REGULARIZED LEADER algorithm leads to regret in terms of deviation, thereby implying a small regret for environments with small deviations. In the second part, we ask the same question in a setting where there is partial information. Our goal is to determine how much information is needed, in situations where the deviation constraint is in effect, in order to obtain regret bounds that are close to the regret bounds that were obtained in our previous study [28]. A novel sampling scheme is designed in order to estimate the unknown gradient information that is needed in order to apply the algorithms that are introduced in [28]. We construct two-point bandit algorithms that are able to achieve regret bounds that are close to the regret bounds from our previous study [28] that were based on the full information setting. In the third part, we consider the possibility of active players, since there are scenarios where it seems possible for the player to spend some effort or resources to actively collect some intentionally selected information about the loss functions. We describe a new scenario where the player is allowed to actively issue a limited number of queries in order to obtain the loss information she needs in each round before making a decision. This scenario generalizes the previous problem models in which no query is allowed to be issued before a decision is made. We design an algorithm that achieves the regret as a function of the number of bits that can be queried in one round and provide lower bounds showing that the upper bound in general cannot be improved. In the last part, we study the contextual bandit problem, which is different from the traditional bandit problem, the learner can access additional information about the environment (i.e., context) before making selections. Motivated by the better regret bounds that are available in settings with full information, we create a new notion called pseudo-reward that can be employed for making guesses about unseen rewards and develop a forgetting mechanism for handling fallacious rewards that were computed in the early rounds. Combining the pseudo-rewards and the forgetting mechanism, we propose and analyze a new algorithm called LINPRUCB that is an extension of a state-of-the-art algorithm called LINUCB.
Subjects
線上學習
後悔度
查詢
偏離度
最少訊息
含文意的最少訊息
Type
thesis
File(s)
Loading...
Thumbnail Image
Name

ntu-103-D97922013-1.pdf

Size

23.32 KB

Format

Adobe PDF

Checksum

(MD5):85371bc558ca5b81aabff5101f0540da

臺大位居世界頂尖大學之列,為永久珍藏及向國際展現本校豐碩的研究成果及學術能量,圖書館整合機構典藏(NTUR)與學術庫(AH)不同功能平台,成為臺大學術典藏NTU scholars。期能整合研究能量、促進交流合作、保存學術產出、推廣研究成果。

To permanently archive and promote researcher profiles and scholarly works, Library integrates the services of “NTU Repository” with “Academic Hub” to form NTU Scholars.

總館學科館員 (Main Library)
醫學圖書館學科館員 (Medical Library)
社會科學院辜振甫紀念圖書館學科館員 (Social Sciences Library)

開放取用是從使用者角度提升資訊取用性的社會運動,應用在學術研究上是透過將研究著作公開供使用者自由取閱,以促進學術傳播及因應期刊訂購費用逐年攀升。同時可加速研究發展、提升研究影響力,NTU Scholars即為本校的開放取用典藏(OA Archive)平台。(點選深入了解OA)

  • 請確認所上傳的全文是原創的內容,若該文件包含部分內容的版權非匯入者所有,或由第三方贊助與合作完成,請確認該版權所有者及第三方同意提供此授權。
    Please represent that the submission is your original work, and that you have the right to grant the rights to upload.
  • 若欲上傳已出版的全文電子檔,可使用Open policy finder網站查詢,以確認出版單位之版權政策。
    Please use Open policy finder to find a summary of permissions that are normally given as part of each publisher's copyright transfer agreement.
  • 網站簡介 (Quickstart Guide)
  • 使用手冊 (Instruction Manual)
  • 線上預約服務 (Booking Service)
  • 方案一:臺灣大學計算機中心帳號登入
    (With C&INC Email Account)
  • 方案二:ORCID帳號登入 (With ORCID)
  • 方案一:定期更新ORCID者,以ID匯入 (Search for identifier (ORCID))
  • 方案二:自行建檔 (Default mode Submission)
  • 方案三:學科館員協助匯入 (Email worklist to subject librarians)

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science