Peer-to-Peer 3D Streaming
Resource
IEEE Internet Computing,14(2),54-61.
Journal
IEEE Internet Computing
Journal Volume
14
Journal Issue
2
Pages
54-61
Date Issued
2010-02
Date
2010-02
Author(s)
Abstract
Virtual worlds have become very popular in recent years, with trends toward larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make real-time content streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base while lowering costs, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. The authors define both the problem and solution spaces for P2P 3D streaming - by outlining its requirements and challenges - and categorize existing proposals.
Type
journal article
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Format
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