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    4. Productivity Game Design and Gameplay Analysis: Play and Annotate with PhotoSlap
     
    • Details

    Productivity Game Design and Gameplay Analysis: Play and Annotate with PhotoSlap

    Date Issued
    2007
    Date
    2007
    Author(s)
    Chang, Tsung-Hsiang
    DOI
    en-US
    URI
    http://ntur.lib.ntu.edu.tw//handle/246246/54030
    Abstract
    Multimedia content presents special challenges for the search engines. Although the search engines could benefit from semantic annotation of images, unfortunately, neither manual labeling nor automatic annotation is effective. Manual labeling is too tedious and time-consuming for humans, whereas automatic image annotation is too difficult for the computers. In this thesis, we explore the power of human computationby designing a multi-player online game, PhotoSlap, to achieve the task of annotating metadata for a collection of digital photos. PhotoSlap engages users in an interactive game that capitalizes on human ability in deciphering quickly whether the same person shows up in two consecutive images presented by the computer. This research extends human computation research toproductivity gamesin two aspects: general gameplay designing principles and quantitative evaluation metrics. In particular, PhotoSlap can be shown to keep players engaged and ensure the productivity by adopting the flow principle and the dramatic principle. A experiment has been conducted to demonstrate the game to be fun and effective in annotating people metadata for photo collections. Moreover, a second experiment has been conducted to show two gameplay designing principles to be effective in productivity games.
    Subjects
    人機協力計算
    遊戲設計
    遊戲性
    照片標註
    人像辨識
    Human computation
    game design
    gameplay
    photo annotation
    face recognition
    Type
    thesis
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    ntu-96-R94922034-1.pdf

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    23.31 KB

    Format

    Adobe PDF

    Checksum

    (MD5):3949313d9bc65de162febe16a6e9bbe3

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