An efficient representation of complex materials for real-time rendering
Resource
ACM Virtual Reality Software and Technology 2004, (VRST), 2004
Journal
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Pages
150-153
Date Issued
2004
Date
2004
Author(s)
URI
Abstract
In this paper, we propose an appearance representation for general complex materials which can be applied in real-time rendering framework. By combining a single parametric shading function (such as the Phong model) and the proposed spatial-varying residual function (SRF), this representation can recover the appearance of complex materials with little loss of visual fidelity. The difference between the real data and the parametric shading is directly fitted by a specific function for easy reconstruction. It is simple, flexible and easy to be implemented on programmable graphics hardware. Experiments show that the mean square error (MSE) between the reconstructed appearance and real photographs is less than 5%. Copyright 2004 ACM.
Event(s)
11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004
Subjects
Bi-directional Texture Function; Parametric Shading Function; Reflectance
Other Subjects
Computer graphics; Functions; Image processing; Interpolation; Real time systems; Reflection; Textures; Three dimensional computer graphics; Complex materials; Real-time rendering; Realism; Warping; Composite materials
Type
conference paper
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