Repository logo
  • English
  • 中文
Log In
Have you forgotten your password?
  1. Home
  2. College of Electrical Engineering and Computer Science / 電機資訊學院
  3. Electrical Engineering / 電機工程學系
  4. On the Challenges and Designs of Transport Protocols for MMORPGs
 
  • Details

On the Challenges and Designs of Transport Protocols for MMORPGs

Journal
Springer Multimedia Tools and Applications
Journal Volume
45
Journal Issue
1-3
Pages
7-32
Date Issued
2009-10
Author(s)
Chen-Chi Wu
Kuan-Ta Chen
Chih-Ming Chen
POLLY HUANG  
CHIN-LAUNG LEI  
DOI
10.1007/s11042-009-0297-5
URI
http://scholars.lib.ntu.edu.tw/handle/123456789/352181
Abstract
Although MMORPGs are becoming increasingly popular as well as a highly profitable Internet business, there is still a fundamental design question: Which transport protocol should be used-TCP, UDP, or some other protocol? In this paper, we first evaluate whether TCP is suitable for MMORPGs, and then propose some novel transport strategies for this genre of games. Our analysis of a trace collected from a TCP-based MMORPG called ShenZhou Online indicates that TCP is unwieldy and inappropriate for MMORPGs. We find that the degraded network performance problems are due to the following characteristics of MMORPG traffic: 1) tiny packets, 2) a low packet rate, 3) application-limited traffic generation, and 4) bi-directional traffic. Since not all game packets require reliable transmission or in-order delivery, transmitting all packets with a strict delivery guarantee causes high delays and delay jitters. Therefore, our proposed transport strategies assign game packets with appropriate levels of transmission guarantee depending on the requirements of the packets' contents. To compare the performance of our approach with that of existing transport protocols, we conduct network simulations with a real-life game trace from Angel's Love. The results demonstrate that our strategies significantly reduce the end-to-end delay and delay jitter of packet delivery. Finally, we show that our strategies effectively raise satisfaction levels of the game players. © 2009 Springer Science+Business Media, LLC.
Type
journal article

臺大位居世界頂尖大學之列,為永久珍藏及向國際展現本校豐碩的研究成果及學術能量,圖書館整合機構典藏(NTUR)與學術庫(AH)不同功能平台,成為臺大學術典藏NTU scholars。期能整合研究能量、促進交流合作、保存學術產出、推廣研究成果。

To permanently archive and promote researcher profiles and scholarly works, Library integrates the services of “NTU Repository” with “Academic Hub” to form NTU Scholars.

總館學科館員 (Main Library)
醫學圖書館學科館員 (Medical Library)
社會科學院辜振甫紀念圖書館學科館員 (Social Sciences Library)

開放取用是從使用者角度提升資訊取用性的社會運動,應用在學術研究上是透過將研究著作公開供使用者自由取閱,以促進學術傳播及因應期刊訂購費用逐年攀升。同時可加速研究發展、提升研究影響力,NTU Scholars即為本校的開放取用典藏(OA Archive)平台。(點選深入了解OA)

  • 請確認所上傳的全文是原創的內容,若該文件包含部分內容的版權非匯入者所有,或由第三方贊助與合作完成,請確認該版權所有者及第三方同意提供此授權。
    Please represent that the submission is your original work, and that you have the right to grant the rights to upload.
  • 若欲上傳已出版的全文電子檔,可使用Open policy finder網站查詢,以確認出版單位之版權政策。
    Please use Open policy finder to find a summary of permissions that are normally given as part of each publisher's copyright transfer agreement.
  • 網站簡介 (Quickstart Guide)
  • 使用手冊 (Instruction Manual)
  • 線上預約服務 (Booking Service)
  • 方案一:臺灣大學計算機中心帳號登入
    (With C&INC Email Account)
  • 方案二:ORCID帳號登入 (With ORCID)
  • 方案一:定期更新ORCID者,以ID匯入 (Search for identifier (ORCID))
  • 方案二:自行建檔 (Default mode Submission)
  • 方案三:學科館員協助匯入 (Email worklist to subject librarians)

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science