https://scholars.lib.ntu.edu.tw/handle/123456789/500684
標題: | Development of a puzzle-box game with haptic feedback | 作者: | Tokuyama, Y. Rajapakse, R.P.C.J. Miyazato, T. Konno, K. YI-PING HUNG |
關鍵字: | computer games; force feedback; haptic games; healthcare; learning; rehabilitation | 公開日期: | 2019 | 卷: | 11049 | 來源出版物: | Proceedings of SPIE - The International Society for Optical Engineering | 摘要: | The main purpose of computer games is to immerse a user in a virtual environment. The perception of immersion experience has been used to develop virtual reality applications for game-based learning, healthcare, rehabilitation, etc. In traditional games, the user immersion is performed through the sense of visuals and sounds with interactions through 2D input devices like the mouse and keyboards. Haptic technology can simulate tactile and kinesthetic sensations in virtual environments. The real-time interaction and feedback are very important for development of rehabilitation applications. The main goal of our research is to enable real time simulation of force feedback for rehabilitation and learning games. This paper presents a framework for developing the virtual puzzle-box game for rehabilitation and education based on haptic display. The proposed framework introduces a collision handling method to compute feedback force and provide realistic feedback through the haptic device. © COPYRIGHT SPIE. |
URI: | https://scholars.lib.ntu.edu.tw/handle/123456789/500684 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85063879338&doi=10.1117%2f12.2521513&partnerID=40&md5=56d5ebb88d2c63c80f8e3cc112a27cde |
ISSN: | 0277786X | DOI: | 10.1117/12.2521513 | SDG/關鍵字: | Feedback; Health care; Mammals; Medical computing; Patient rehabilitation; Virtual reality; Collision handling; Force feedback; Game-based Learning; Haptic games; Haptic technology; learning; Real time interactions; Real time simulations; Computer games |
顯示於: | 電機工程學系 |
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