國立臺灣大學電機工程學系暨研究所陳少傑2006-07-252018-07-062006-07-252018-07-062001-07-31http://ntur.lib.ntu.edu.tw//handle/246246/7796硬體-軟體相輔合成一分散式崁入 系統,如系統分割、合成、模擬及驗證, 都必須考慮到分散式的各個副系統所 在之實際狀況及特性。因為分散式崁入 系統中常包含有一些相似功能之物 件,為了減少設計的複雜度,因此設計 之重複使用(Design Reuse)技術常被使 用到分散式崁入系統的設計中,所以在 我們提出的分散式崁入系統相輔合成 設計(Distributed Embedded System Co-Synthesis,簡稱DESC)方法論就是 使用物件導向的相輔設計技術,因為物 件導向技術考慮到物件設計之重複使 用性及系統之實際的限制問題。The hardware-software co-synthesis design of a distributed system is more complex than that of a centralized one, because each phase of codesign, including copartitioning, cosynthesis, cosimulation, and coverification, must consider the inherent physical restrictions imposed by the distributed characteristics of such a system. To reduce design complexity, design reuse techniques have to be applied because distributed systems often contain several parts that are similar in function. Hence, an object-oriented (OO) codesign approach, which considers physical restriction and object design reuse, is adopted in our newly purposed Distributed Embedded System Co-Synthesis (DESC) methodology.application/pdf27916 bytesapplication/pdfzh-TW國立臺灣大學電機工程學系暨研究所硬體-軟體同步合成方法論Hardware-Software Cosynthesis Methodologyreporthttp://ntur.lib.ntu.edu.tw/bitstream/246246/7796/1/892215E002045.pdf