Taglialatela, Luca E.Luca E.TaglialatelaChang, Chiao JuChiao JuChangChen, Shu WenShu WenChenChang, Yi HanYi HanChangChen, Chang MinChang MinChenYang, Zih HueiZih HueiYangLin, Tsung MinTsung MinLinMa, Shih YuShih YuMaYu, Neng HaoNeng HaoYuMIKE YEN-YANG CHEN2023-10-062023-10-062023-07-239798400701511https://scholars.lib.ntu.edu.tw/handle/123456789/635954Alice in Gravityland is a VR adventure exploring three gravity experiences with novel, around-the-head vibrotactile feedback using illusory tactile motion. Players are able to 1) change the direction of gravity, 2) navigate through zero gravity, and 3) defy gravity as they walk on walls. The haptic feedback helps improve players' sense of directionality to improve immersion when experiencing gravity events. Inspired by Lewis Carroll's Alice's Adventures in Wonderland (1865), the game invites players to alter gravity to solve puzzles and experience gravity in a unique way through this multi-sensory VR adventure.gravity | haptic feedback | virtual realityAlice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motionconference paper10.1145/3588027.35955912-s2.0-85168421991https://api.elsevier.com/content/abstract/scopus_id/85168421991