Chang, C.-M.C.-M.ChangChien, S.-Y.S.-Y.ChienTsao, Y.-M.Y.-M.TsaoSun, C.-H.C.-H.SunLok, K.-H.K.-H.LokCheng, Y.-J.Y.-J.ChengSHAO-YI CHIEN2018-09-102018-09-102008http://www.scopus.com/inward/record.url?eid=2-s2.0-69949104513&partnerID=MN8TOARShttp://scholars.lib.ntu.edu.tw/handle/123456789/341005This paper presents a graphics processing unit with energy-saving techniques. Several techniques and architectures are proposed to achieve high performance with low power consumption. First of all, low power core pipeline is designed with 2-issue VLIW architecture to reduce power consumption while achieving the processing capability of 400MFLOPS or 800MOPS. In addition, inter/intra adaptive multi-threading scheme can increase the performance by increasing hardware utilization, and the proposed configurable memory array architecture can reduce off-chip memory accessing frequency by caching both input data and output results. Furthermore, for graphics applications, a geometry-content-aware technique called early-rejection-after-transformation is proposed to remove redundant operations for invisible triangles. As for circuit level power reduction, power-aware frequency scaling is proposed to further reduce the power consumption. ©2008 IEEE.Adaptive multi-thread; Component; Configurable memory array; Frequency scaling; Low power GPU; Stream processor; Unified shader[SDGs]SDG7Computer graphics; Computer graphics equipment; Dynamic frequency scaling; Electric power utilization; Energy conservation; Graphics processing unit; Image coding; Memory architecture; Pipeline processing systems; Program processors; Programmable logic controllers; Component; Frequency-scaling; Low Power; Memory array; Multi-thread; Stream processor; Unified shader; Very long instruction word architectureEnergy-saving techniques for low-power graphics procrssing unitconference paper10.1109/SOCDC.2008.4815617