電機資訊學院: 資訊網路與多媒體研究所指導教授: 洪一平; 李明穗王聖文Wang, Sheng-WenSheng-WenWang2017-03-062018-07-052017-03-062018-07-052016http://ntur.lib.ntu.edu.tw//handle/246246/275754在使用日記收集長期的資料時,若填寫率不高會造成後續資料分析上的困難。所以我們在這次研究中發展一套可以搭配社群遊戲使用的日記系統,希望能藉此提升日記的填寫率。而實驗的結果也顯示,遊戲對日記的填寫率有帶來正面影響的可能性。When collecting data with diary for longitudinal studies, non-compliance can result in the missing of data and make it difficult to be analyzed. Thus, we develop an electronic diary system and try to use a social persuasive game to improve the adherence on keeping a diary. The result of the experiment indicate that the game did has the potential to bring positive effect to the diary completion rate.1277292 bytesapplication/pdf論文公開時間: 2017/8/26論文使用權限: 同意有償授權(權利金給回饋學校)電子日記社群激勵手機遊戲Electronic diaryPersuasive technologyMobile game透過行動社群遊戲提升電子日記填寫率之研究Using Mobile Social Persuasive Game to Improve Adherence to Keep an Electronic Diarythesis10.6342/NTU201603115http://ntur.lib.ntu.edu.tw/bitstream/246246/275754/1/ntu-105-R03944027-1.pdf