Kamolthip, RuckwongpatrRuckwongpatrKamolthipYang, Yung-NingYung-NingYangLatner, Janet DJanet DLatnerO'Brien, Kerry SKerry SO'BrienChang, Yen-LingYen-LingChangCHIEN-CHIN LINPakpour, Amir HAmir HPakpourLin, Chung-YingChung-YingLin2023-05-222023-05-222023-032405-8440https://scholars.lib.ntu.edu.tw/handle/123456789/631250During the COVID-19 pandemic, physical inactivity and sedentary behaviors (i.e., longer sitting time and excessive gaming) increased because governments across the globe adopted stringent mitigation strategies such as social distancing and lockdowns to curb the spread of the virus. Excessive gaming was one of the coping mechanisms used to deal with the pressure associated with the pandemic. Moreover, perceived weight stigma (PWS) and weight status became more salient concerns among young adults during the COVID-19 pandemic. The current study sought to investigate the relationship between time spent sitting, excessive gaming, weight status, and PWS of Taiwanese Young adults. Additionally, weight status and PWS were examined as mediators between both sedentary behaviors.enGaming; Sedentary behavior; Sitting; Stigma; Weight[SDGs]SDG3The effect of time spent sitting and excessive gaming on the weight status, and perceived weight stigma among Taiwanese young adultsjournal article10.1016/j.heliyon.2023.e14298369384632-s2.0-85149765779https://api.elsevier.com/content/abstract/scopus_id/85149765779