Wu, Jhen SyuanJhen SyuanWuChen, Hsin YuanHsin YuanChenHsu, Ruey TzerRuey TzerHsuPOLLY HUANG2024-02-172024-02-172023-12-129798400709395https://scholars.lib.ntu.edu.tw/handle/123456789/639728Latency is a major issue towards practical use of augmented reality (AR) in mobile apps such as navigation and gaming. A string of work has appeared recently, proposing to offload a part of the AR-related processing pipeline to the edge [8]. One pitfall in these studies is the (simplified) assumption about the traffic demand and its implication to the network delay. As a reality check and to gather insights to deliver and render AR content in real time, we seek in this work a better understanding of how a popular AR game, Pokémon Go, delivers its data in situ.Mobile AR Game | Player Synchronization | Traffic AnalysisAR Game Traffic Analysis: A Case of Pokémon Go in Flash Crowd Eventconference paper10.1145/3630590.36305932-s2.0-85182743296https://api.elsevier.com/content/abstract/scopus_id/85182743296