Huang, Chi HungChi HungHuangLin, Chun HuangChun HuangLinJheng, Zih YunZih YunJhengLin, Hung WenHung WenLinChen, Pin ChiehPin ChiehChenCHIEN WEN YUANNANYI BIHuang, Ming ChyiMing ChyiHuangCHUANG-WEN YOU2023-06-292023-06-292022-09-119781450394239https://scholars.lib.ntu.edu.tw/handle/123456789/633250Cue exposure can be an invaluable tool by which to learn the skills of cue identification and craving perception in the development of mind-body awareness. Virtual reality (VR) has proven highly effective in cue-exposure therapy. In the current study, we developed a system for the collection of biofeedback data during the VR experience and while recounting these experiences with a psychotherapist afterward. Our results provide insight into the means by which VR cues induce cravings and impact the emotional state of the user.enBiofeedback. | Cue exposure | Drug addiction[SDGs]SDG3Understanding How to Expose Clinical-Friendly Drug Cues with Virtual Reality and the Impact on Biofeedback Signalsconference paper10.1145/3544793.35603652-s2.0-85159025093https://api.elsevier.com/content/abstract/scopus_id/85159025093