Chang R.-CTsao C.-ALiao F.-YYong SYeh TBING-YU CHEN2022-04-262022-04-262021https://www.scopus.com/inward/record.uri?eid=2-s2.0-85118219617&doi=10.1145%2f3472749.3474754&partnerID=40&md5=33306b6447a772540cb939f5967864a3https://scholars.lib.ntu.edu.tw/handle/123456789/608038Design tools and research regarding laser-cut architectures have been widely explored in the past decade. However, such discussion has mostly revolved around technical and structural design questions instead of another essential element of laser-cut models - assembly - a process that relies heavily on components' visual affordance, therefore less accessible to blind or low vision (BLV) people. To narrow the gap in this area, we co-designed with 7 BLV people to examine their assembly experience with different laser-cut architectures. From their feedback, we proposed several design heuristics and guidelines for Daedalus, a generative design tool that can produce tactile aids for laser-cut assembly given a few high-level manual inputs. We validate the proposed aids in a user study with 8 new BLV participants. Our results revealed that BLV users can manage laser-cut assembly more efficiently with Daedalus. Going forth from this design iteration, we discuss implications for future research on accessible laser-cut assembly. ? 2021 ACM.AccessibilityAssemblyAssistive TechnologyFabricationLaser CuttingPrototypingUser-centered DesignArchitectureUser centered designAssistive technologyDesign questionsDesign researchDesign toolEssential elementsLaser cutsLaser cuttingLow visionNon visualsStructural design[SDGs]SDG3[SDGs]SDG9[SDGs]SDG11Daedalus in the Dark: Designing for Non-Visual Accessible Construction of Laser-Cut Architectureconference paper10.1145/3472749.34747542-s2.0-85118219617