1900-01-012024-05-17https://scholars.lib.ntu.edu.tw/handle/123456789/677925本項目採用協作學習並將採用區塊鏈技術的在線平台納入我們的課程(例如Dodoker和Flying V)來創建協作學習環境,以增強學生的社交互動並建立在線網絡以增加項目的社會影響。為了評估協作學習的採用,我們將採用社交網絡分析,通過調查前和調查後評估學生之間的社交互動(Kapucu等人,2010)。本項目可以提供關於協作學習將如何提高學生的網絡技能,跨文化的社交互動以及為建立項目網絡的具體證據,將有助於教育工作者選擇協作學習技術和方法。這些獨特的協作學習方法也將因透過本計畫對台灣的慈善事業產生影響。 The nobility of this project is to create a collaborative learning environment by adopting collaborative learning assignments and incorporating online platforms with blockchain technology into our curriculum, such as Dodoker and Flying V, to enhance students’ social interactions as well as to build online networks to increase the social impacts of the projects. To evaluate the adoption of collaborative learning, we will adopt social network analysis to evaluate the social interactions among students by pre- and post-surveys (Kapucu et al. 2010). Having concreted evidences on how collaborative learning will enhance students’ networking skills, social interactions across cultures, and building networks for projects will help educators to select appreciate collaborative learning techniques and assignments as well as to adopt collaborative technologies. Those unique collaborative learning methods will also have implications for the philanthropic sector in Taiwan.協作學習,社交網絡和網路捐贈=Collaborative Learning, Social Network and Online Giving