Wang, Chih-ChingChih-ChingWangYI-HO YOUNG2023-02-142023-02-1420221420-3030https://scholars.lib.ntu.edu.tw/handle/123456789/628023Video gaming (VG) has since the 1980s become increasingly ubiquitous entertainment among the adolescents and young adults. Many young people expe-rienced dizzy spells, but not vertiginous episodes, after playing VG.enCervical vestibular-evoked myogenic potential; Ocular vestibular-evoked myogenic potential; Video game; Video-game year[SDGs]SDG3Effect of Video Games on the Otolithic Reflex Systemjournal article10.1159/000516252340389092-s2.0-85107575497WOS:000655129100001https://api.elsevier.com/content/abstract/scopus_id/85107575497