Lai S.-PHsieh C.-ALin Y.-HHarutaipree TLin S.CPeng Y.-HCheng L.-PLUNG-PAN CHENGYEN-YANG CHEN2021-09-022021-09-022020https://www.scopus.com/inward/record.uri?eid=2-s2.0-85102105656&doi=10.1145%2f3406324.3410541&partnerID=40&md5=5d03fe2af3063a2ce768ece29b04e6b0https://scholars.lib.ntu.edu.tw/handle/123456789/581412Strength training improves overall health, well-being, physical appearance, and sports performance, with training programs specifying variables such as sets, repetitions, rest time, weight, and tempo. The repetitive nature of strength training, typically performed at fixed tempo, has made it challenging to develop entertaining exergames for common strength training exercises. We present StrengthGaming, which uses scaling and shuffling technique to provide tempo variations to strength training while preserving the training volume and training goals. We developed a prototype game, inspired by FlappyBird, that uses a wearable orientation sensor to track the repetition tempo to control a flying character, using both fixed tempo design and dynamic tempo design. ? 2020 Owner/Author.User interfaces; Design and dynamics; Orientation sensors; Shuffling technique; Sports performance; Strength trainings; Training goals; Training program; Well being; Human computer interaction[SDGs]SDG3User interfaces; Design and dynamics; Orientation sensors; Shuffling technique; Sports performance; Strength trainings; Training goals; Training program; Well being; Human computer interactionStrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Designconference paper10.1145/3406324.34105412-s2.0-85102105656