Yang, T.-C.T.-C.YangChen, M.-C.M.-C.ChenYEALI SUN2020-02-102020-02-102017https://scholars.lib.ntu.edu.tw/handle/123456789/456052Abuse of drug cause serious problems around the world by years. Thus, anti-drug materials have been increasingly developed. However, conventional anti-drug materials had limited effects on preventing drugs abuse, especially for drug addictive users. To this end, game-based anti-drug materials have been considered as a promising approach to deal with the issue in this study. As far as the drug-addicted experience is concerned, how drug addictive users and drug non-addictive users interacted with the game-based anti-drug materials is analyzed. The results revealed that the drug-addicted experience influenced users' performance of accessing information during gaming process, preference of completing tasks and the approach to reach goals. ? 2017 IEEE.drug abuse; educational digital games; health education; learning behaviour[SDGs]SDG3Computer aided instruction; Drug products; Education computing; Digital games; Drug abuse; Drug addiction; Drug materials; Game-based learning environments; Health education; Learning behavior; learning behaviour; EducationAn Investigation of the Influence of Drug Addiction on Learning Behaviors in a Game-Based Learning Environmentconference paper10.1109/ICALT.2017.1362-s2.0-85030260661https://www.scopus.com/inward/record.uri?eid=2-s2.0-85030260661&doi=10.1109%2fICALT.2017.136&partnerID=40&md5=6ba9aee48ec039fc1b5d71cde7b96fe0