國立臺灣大學資訊網路與多媒體研究所歐陽明2006-07-262018-07-052006-07-262018-07-052005-10-31http://ntur.lib.ntu.edu.tw//handle/246246/18860「經驗融合: 兼具安全性及延展性之多媒體人本計算 (Experience Fusion: Secure and Scalable Human Centric Computing)」的主要研究目的,在於建立以人為本的多媒體內容虛 擬生活空間,利用人們生活周遭的各種廣域普及平台 (pervasive devices),提供更寬廣與 更方便的多媒體內容使用環境。為達此一目的,此虛擬生活空間必須橫跨各種廣域普及平 台並有著容易操控與顯示的介面,對於多媒體內容之使用,也必須提供分析 (analysis)、 延展性 (scalability)、一致性 (synchronization)、安全性 (secure) 等服務,並符合MPEG-4 與MPEG-7 等國際標準之規範。 時至今日,人類生活與數位科技的關係,已經從商品導向、服務導向而走進體驗導向的時 代,數位科技已經發展為一種以人為本的全新體驗。因此,體驗融入 (Experience Fusion) 及 人本計算 (Human Centric Computing) 指出了未來數位媒體時代的大方向。雖然在近年來 國內各界有關「知識經濟」、「智價經濟」的呼聲響徹雲霄,但是真正能實現數位內容運用 的「體驗經濟」與「美學經濟」之佈建卻少有人提及。因為,數位內容被創造出來的最終 目的應該是讓人們體驗新的生活或工作型態。對多媒體的各種應用而言,如何有效率地處 理多媒體內容的產生、儲存、傳送、編輯、呈現,都是最後是否成功的重要關鍵。透過多 媒體標準的推展與技術的研發,我們將人類的活動、思考、感受等「內容」數位化、人性 化,進而到真正體驗數位內容的時代。正因為如此,多媒體應用已進一步從電腦革命、通 訊革命、內容 (Content) 革命演進到體驗 (Experience) 革命。 本計畫將研發兩項主要系統,即普及生活空間 (UbiFun Space) 與隨身媒體精靈 (Ambient Media Wizard)。為支援上述兩大系統,我們將研發下列技術模組:多使用者之互動服務 (Multiuser Telecollaboration)、可攜式媒體呈現平台 (Portable Media Presentation Desktop)、 進階操控與行動裝置繪圖模組 (Advanced Control and Mobile Graphics)、先進MPEG-4 模 組 (H.264 / AVC / AFX / X3D)、內容分析與調適模組 (Content Analysis and Adaptation Modules)、位置知覺模組 (Location-aware Module) 以及媒體串流 (Streaming) 等。 本計畫將以個人電腦 (PC) 與可攜式行動裝置為主要發展平台,分兩年完成上述技術模組 與整合系統之研發。Experience Fusion: Secure and Scalable Human Centric Computing The vision of this project is to realize the principle of human centric computing in multimedia-rich ambient intelligent space, and enable so called ubiquitous media access where people can access multimedia contents anywhere, anytime, from any types of pervasive devices in the ubiquitous computing environment. In order to achieve this vision, this ambient intelligent space must run on heterogeneous device platforms, support more natural (e.g., voice, gestures) human computer interactions, and provide intelligent media services such as content analysis, scalability, synchronization, and security. In addition, it must conform to MPEG-4 and MPEG-7 international standards to ensure practical and widespread deployment. The relationship between people and digital technologies has evolved from device-orientated computing in the past, followed by service-oriented computing nowadays, to end-user experience computing of the future. That is, digital technologies are entering a new era of human-centric computing with a strong emphasis on "getting the end user experience right", making digital technologies adapting to the users rather than users adapting to the digital technologies. This new era presents a new multimedia research direction in adapting human centric computing and experience fusion. In Taiwan, although there are many ongoing, heated discussions about the need to create "knowledge economy" and "intellectual economy", they all fall short on how to realize them through the deployment of digital content infrastructure for "experience economy" or "artistic economy". The ultimate goal of the digital media evolution should bring forth a new media experience where media can be more seamlessly integrated with our everyday lifestyle and physical working environment. For example, the upcoming digital media evolution can turn our everyday activities, thoughts, emotions, etc., into digital contents that can be archived, recalled, and shared. We believe that there are two key factors for success in digital media evolution. The first success factor lays in technical innovations for efficient, secure content creation, storage, communication, authoring, and presentation. The second success factor is that any new enabling technologies should follow through the vigorous process of international standard development to ensure worldwide adaptation. This project will research and develop two major systems called UbiFun Space and Ambient Media Wizard, while the following key technical components can be integrated to support them: multiuser telecollaboration, portable media presentation desktop, advanced control and mobile graphics, advanced MPEG-4 modules (H.264/AVC/AFX/X3D), content analysis and adaptation modules, location-aware modules, and media streaming. This project will use PC and mobile devices as the main development platforms. The key technical components and two systems are expected to be completed over two years.application/pdf38011794 bytesapplication/pdfzh-TW國立臺灣大學資訊網路與多媒體研究所多使用者可攜式媒體位置知覺媒體串流MPEG-4內容分析Multiuserportable medialocation-awarestreamingcontent analysis經驗融合:兼具安全性及延展性之多媒體人本計算 (I) 產學合作計畫成果報告 (總計畫)reporthttp://ntur.lib.ntu.edu.tw/bitstream/246246/18860/1/932622E002033.pdf