Lin, Yu-TingYu-TingLinWEN-CHUNG LEEHsieh, Ru-LanRu-LanHsieh2021-05-262021-05-262020-1118770657https://scholars.lib.ntu.edu.tw/handle/123456789/562867Active video games (AVGs) have become popular and have been investigated for their therapeutic purposes. However, the effect of AVGs on patients with knee osteoarthritis (OA) remains uncertain.enActive video games; Effect; Knee osteoarthritis; Therapeutic exercise[SDGs]SDG3active video game; adult; Article; Biodex Stability System Scale; chronic pain; Chronic Pain Grade Questionnaire; clinical outcome; comparative effectiveness; controlled study; fatigue; female; follow up; functional status assessment; Hospital Anxiety and Depression Scale; human; kinesiotherapy; knee osteoarthritis; major clinical study; male; middle aged; Multidimensional Fatigue Inventory; pain assessment; patient compliance; physical performance; prospective study; quality of life assessment; randomized controlled trial; single blind procedure; stair climbing; video game; walk test; Western Ontario and McMaster Universities Osteoarthritis Index; Work Ability Index; work capacity; World Health Organization Quality of Life Brief Vision Scale; aged; kinesiotherapy; knee osteoarthritis; pain measurement; pathophysiology; procedures; quality of life; severity of illness index; treatment outcome; walking; Adult; Aged; Exercise Therapy; Female; Humans; Male; Middle Aged; Osteoarthritis, Knee; Pain Measurement; Physical Functional Performance; Prospective Studies; Quality of Life; Severity of Illness Index; Single-Blind Method; Stair Climbing; Treatment Outcome; Video Games; WalkingActive video games for knee osteoarthritis improve mobility but not WOMAC score: A randomized controlled trialjournal article10.1016/j.rehab.2019.11.008319818322-s2.0-85092509828https://api.elsevier.com/content/abstract/scopus_id/85092509828https://www.scopus.com/inward/record.uri?eid=2-s2.0-85092509828&doi=10.1016%2fj.rehab.2019.11.008&partnerID=40&md5=a92757d572b7faf4f06481e719b9a233